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Call this function to get a pointer to a contained collision object - See also
- TA::CollisionObjectCombo::AddCollisionObject,
TA::CollisionObjectCombo::RemoveCollisionObject( CollisionObjectSimple* pCollisionObject),
TA::CollisionObjectCombo::RemoveCollisionObject( int nIndex) and
TA::CollisionObjectCombo::GetNumCollisionObjects.
- Parameters:
-
| nIndex |
| | The index of the collision object to get a pointer to. |
- Returns:
- A pointer to the collision object and nIndex. If the index is out of bounds, 0 will be returned.
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