void TA::Collision::Initialise
(
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DynamicObject *
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pNewObjectA,
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DynamicObject *
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pNewObjectB,
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float
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fNewTime,
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float
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fNewIntersectingDepth,
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const Vec3 &
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v3NewPosition,
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const Vec3 &
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v3NewNormal
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) |
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This function is used by the True Axis Physics SDK internally to initialise the collision data structure. |
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