True Axis Physics SDK 1.2.0.1 Beta Documentation
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void TA::DynamicObject::SetFriction (
float   fFriction  ) [inline]
 

Call this function to change the amount of friction for the dynamic object. This value is a multiplier for the amount of friction applied. It has no units. The default value is 1.0. The valid rage is from 0.0 up.

Note:
The simulation of friction is not highly accurate. The aim is only to achieve visually acceptable results.
See also:
TA::DynamicObject::GetFriction.
Parameters:
fFriction
The new value of friction of the dynamic object.



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