Call this function to change the amount of friction for the dynamic object. This value is a multiplier for the amount of friction applied. It has no units. The default value is 1.0. The valid rage is from 0.0 up. - Note:
- The simulation of friction is not highly accurate. The aim is only to achieve visually acceptable results.
- See also:
- TA::DynamicObject::GetFriction.
- Parameters:
-
| fFriction |
| | The new value of friction of the dynamic object. |
|