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Call this function enable or disable rigid friction. The default value is enabled.
Turning off rigid friction for a dynamic object will reduce the number of constrains caused by a collision. This can result in a significant speed increase for the physics simulation. However, rigid friction is critical for the stable stacking of objects. Turning off rigid friction is helpful in optimising ragdoll physics. In general, this should be left enabled. - Parameters:
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| | true to disable, false to enable. |
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