Call this function make the object a ghost or solid. The default value is false.
A ghost object is not affected by collisions with other dynamic objects and vice versa. The collisions will still be added to the list obtain by calling TA::Physics::GetCollisionIterator. This can be useful for trigger points and power ups.
Alternatively, the user can use TA::Physics::SetPreProcessCollisionCallBack to check for collisions and disable them.
- See also:
- TA::DynamicObject::Ghost
- Parameters:
-
| bValue |
| | true to make this object a ghost, false to make this object solid. |
|