True Axis Physics SDK 1.2.0.1 Beta Documentation
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void TA::DynamicObject::SetInfiniteMass (
bool   bValue  ) [inline]
 

Call this function to make this object behave as if its mass is infinite when colliding with other objects. Other objects will be pushed out of the way with out affecting the velocity of this object. Infinite mass objects will ignore collisions with other infinite mass objects.

Warning:
When an infinite mass object tries to push another dynamic object into another infinite mass object, or a static object, or an object with its movement disabled, the object being pushed may behave unpredictably. Use with care.
See also:
TA::DynamicObject::InfiniteMass
Parameters:
bValue
true to flag this object as having infinite mass, false for a finite mass.



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