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Call this function to alter how easily an object comes to rest. The default value is 1.0. Increasing this value will make the object come to rest more easily. If the value is too high, the object may come to rest while off balance or still moving. If the value is too low, the object may never come to rest, slowing the simulation down. - See also:
- TA::DynamicObject::GetRestTimeMultiplier
- Parameters:
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| fRestTimeMultiplier |
| | The new value for the dynamic objects rest time multiplier. |
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