Call this function to set the gravity multiplier for the dynamic object. The default value is 1.0.
Gravity is applied to dynamic objects during the call to TA::DynamicObject::Update. The value used for gravity is obtained by multiplying the gravity multiplier with the value returned by the function TA::Physics::GetGravity(). - See also:
- TA::DynamicObject::GetGravityMult.
- Parameters:
-
| fGravityMult |
| | The new value for the object gravity multiplier. |
|