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Call this function to add a force linear force to the accumulated force. This is the same as calling TA::DynamicObject::AccumulateForceAndTorque with the parameter v3WorldPosition pointing to the center of mass. No rotation will be caused by this force.
This function is designed to be used if when overriding TA::DynamicObject::Update. - See also:
- TA::DynamicObject::AccumulateForceAndTorque, TA::DynamicObject::ClearForceAndTorque, TA::DynamicObject::AssertForceAndTorqueCleared, TA::DynamicObject::AccumulateGravity, and TA::DynamicObject::ApplyForceAndTorqueToVelocities.
- Parameters:
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| v3WorldForce |
| | The force to apply to the dynamic object in world space. (kg.m/s2). |
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