void TA::DynamicObject::InitialiseAsACapsule
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const Vec3 &
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v3Start,
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const Vec3 &
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v3End,
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float
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fRadius
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) |
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Call this function to initialise the dynamic object using a capsule for the collision object. Here a capsule is taken to mean a cylinder with a hemisphere rounding off each end. - Parameters:
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v3Start | |
The center point at one end of the cylinder section. |
v3End | |
The center point at the other end the cylinder section. |
fRadius | |
The radius of the cylinder section. The same radius is also used for the hemisphere caps. |
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