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| void TA::DynamicObject::InitialiseAsACylinder
(
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| const Vec3 &
|
v3Start,
|
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| const Vec3 &
|
v3End,
|
|
| float
|
fRadius
|
| ) |
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|
|
|
Call this function to initialise the dynamic object using a cylinder for the collision object.
- Parameters:
-
| v3Start | |
The center point at one end of the cylinder. |
| v3End | |
The center point at the other end the cylinder. |
| fRadius | |
The radius of the cylinder. |
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|