void TA::DynamicObject::InitialiseAsACylinder
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const Vec3 &
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v3Start,
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const Vec3 &
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v3End,
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float
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fRadius
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) |
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Call this function to initialise the dynamic object using a cylinder for the collision object.
- Parameters:
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v3Start | |
The center point at one end of the cylinder. |
v3End | |
The center point at the other end the cylinder. |
fRadius | |
The radius of the cylinder. |
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