True Axis Physics SDK 1.2.0.1 Beta Documentation
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void TA::DynamicObject::InitialiseAsACylinder (
const Vec3 &   v3Start,
const Vec3 &   v3End,
float   fRadius
 

Call this function to initialise the dynamic object using a cylinder for the collision object.

Parameters:
v3Start
The center point at one end of the cylinder.
v3End
The center point at the other end the cylinder.
fRadius
The radius of the cylinder.



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