True Axis Physics SDK 1.2.0.1 Beta Documentation
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void TA::PhysicsJoint::InitialiseBallAndSocket (
const Vec3 &   v3Position,
const Vec3 &   v3LimitCenterDirection,
float   fMaxAngle
 

Call this function to initialise this joint as a ball and socket constraint.

Note:
To create a joint, use TA::DynamicObject::AddJoint.
See also:
TA::DynamicObject::InitialiseBallAndSocketEx.
Parameters:
v3Position
The location, in world space, where the 2 objects are joined.
v3LimitCenterDirection
A normalised vector that points along the center axis of the of the joint. Specified in world space.
fMaxAngle
The maximum angle from the center axis that the joint is allowed to bend.



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