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Call this function to make Object A in this joint behave as if it has infinite mass.
In other words, Object A will move as normal, is if there was no joint, while Object B will move constrained to the joint. Object A can pull Object B, but Object B cannot pull Object A.
This behaviour can be set for Object B with TA::PhysicsJoint::IsObjectBSolid. - Warning:
- Use with care. If Object A pushes Object B into a solid object, the result may be unpredictable.
- See also:
- TA::PhysicsJoint::IsObjectASolid,
TA::PhysicsJoint::IsObjectBSolid and
TA::PhysicsJoint::SetObjectBSolid.
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