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Why do all my DynamicObjects fall through the ground?

 
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luke
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Joined: 15 Oct 2004
Posts: 621

PostPosted: Tue May 16, 2006 12:01 am    Post subject: Why do all my DynamicObjects fall through the ground? Reply with quote

If you are using a TA::CollisionObjectAABBMesh to represent the ground, you should be aware that TrueAxis considers all the mesh polygons single sided. Make sure your polygons are facing the right way. It may be necessary to reverse the winding.
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