luke Site Admin
Joined: 15 Oct 2004 Posts: 621
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Posted: Tue May 16, 2006 12:01 am Post subject: Why do all my DynamicObjects fall through the ground? |
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| If you are using a TA::CollisionObjectAABBMesh to represent the ground, you should be aware that TrueAxis considers all the mesh polygons single sided. Make sure your polygons are facing the right way. It may be necessary to reverse the winding. |
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