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DynamicObjectCar causing run time crash in physic.Update()

 
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frampha



Joined: 13 Feb 2011
Posts: 1

PostPosted: Sun Feb 13, 2011 4:16 pm    Post subject: DynamicObjectCar causing run time crash in physic.Update() Reply with quote

Hi. I am attempting to recreate the vehicle example. Everything works just fine until I begin to update the application then I get this message: "VehicleTest.exe has triggered a breakpoint". The application crashes in the "zcta002.inl" file here:-

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;
lO\ ->(HERE)
OOOOOllO

I believe its on line 563 in the file. When I create cubes with other dynamic collsion type it works just fine. Its only when I add the DynamicObjectCar to the phyiscs when it crashes and I am not sure why. Thanks in advance for your help.
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