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DynamicObjectCar Wheel problems

 
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PostPosted: Sat Sep 17, 2005 5:08 pm    Post subject: DynamicObjectCar Wheel problems Reply with quote

Hi,
I'm having some problems using the DynamicObjectCar. I'm using Z as up and I'm wondering if that could be the cause of my problems. Does TrueAxis set the rotation axis of the wheels from the v3SuspensionTop/Bottom values or something else? Or is it hard coded to have Y as the up axis?
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luke
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Joined: 15 Oct 2004
Posts: 621

PostPosted: Mon Sep 19, 2005 12:42 pm    Post subject: Reply with quote

It looks like you have found a bug. It appears that car wheels always use Y as up no matter what.

The only work around for this I can think is to use Y as up and Z as forward for cars.
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Olex



Joined: 09 Apr 2005
Posts: 101
Location: USA, KY

PostPosted: Wed Sep 21, 2005 9:47 pm    Post subject: Reply with quote

Offtopic: y-axis seems to be considered to be up for a kind of historical reasons. Z-axis should be up really, but lot of engines do use y-axis as up, especially graphics engine.

You could still pursue z-axis, but you would have to be carefull on more than one occasion (personal experience).
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