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Guest
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Posted: Sat Sep 17, 2005 5:08 pm Post subject: DynamicObjectCar Wheel problems |
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Hi,
I'm having some problems using the DynamicObjectCar. I'm using Z as up and I'm wondering if that could be the cause of my problems. Does TrueAxis set the rotation axis of the wheels from the v3SuspensionTop/Bottom values or something else? Or is it hard coded to have Y as the up axis? |
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luke Site Admin
Joined: 15 Oct 2004 Posts: 621
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Posted: Mon Sep 19, 2005 12:42 pm Post subject: |
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It looks like you have found a bug. It appears that car wheels always use Y as up no matter what.
The only work around for this I can think is to use Y as up and Z as forward for cars. |
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Olex
Joined: 09 Apr 2005 Posts: 101 Location: USA, KY
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Posted: Wed Sep 21, 2005 9:47 pm Post subject: |
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Offtopic: y-axis seems to be considered to be up for a kind of historical reasons. Z-axis should be up really, but lot of engines do use y-axis as up, especially graphics engine.
You could still pursue z-axis, but you would have to be carefull on more than one occasion (personal experience). _________________ Ukrainian Rumble 2: Destructible Physics
My philosophy: Objectivism |
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