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Car Speed

 
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undo



Joined: 09 Aug 2006
Posts: 1

PostPosted: Wed Aug 09, 2006 10:13 pm    Post subject: Car Speed Reply with quote

HI

I started coding simple test apps with True Axis. After getting boxes up and running, I wanted to create a car. I followed the example but I have a problem with the car speed.
The linear velocity of my car is about 0.1, while the wheel speed is about 100.
The gravity acts fine. At start my car drops in a desirable speed to the floor, but compared to this the car speed is to slow.
I tried to change the properties like in the demo app, but nothing changed.

Did I miss anything? Is there any function to scale the velocity?

thanks in advance
undo
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luke
Site Admin


Joined: 15 Oct 2004
Posts: 621

PostPosted: Thu Aug 10, 2006 11:37 am    Post subject: Reply with quote

Sounds a bit like the wheels are just slipping.

I highly recomend that you copy the example code exactly, using the same objects, collision and everything. Then start slowly changing things from there.

Tweeking car physics can be a very sensitive thing. If any value is out, it can throw everying out. It can take a lot of time tweeking just to get a car that can drive at all. So its best to start from something that works.
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