#include "../Common/Flags.h"
#include "PhysicsObject.h"
#include "SpaceDivisionObject.h"
#include "PhysicsJoint.h"
#include "DynamicObjectCollisionIterator.h"
#include "DynamicObject.inl"
#include "../Common/MFrame.h"
#include "../Common/AABB.h"
#include "../Common/Array.h"
#include "../Common/List.h"
#include "../Common/Pool.h"
#include "CollisionObject.h"
#include "Collision.h"
Go to the source code of this file.
Namespaces | |
namespace | TA |
Data Structures | |
class | TA::DynamicObject |
Implements interactive objects in the physics simulation. More...
| |
struct | TA::DynamicObject::LineIntersection |
This structure contains information about a line collision that has occurred. More...
| |
Variables | |
const float | TA::JOINT_LIMIT_DISABLED = k_fMaxFloat |