#include "TA/Physics/DynamicObject.h"
This structure is returned by the function TA::DynamicObject::GetLineCollision().
Public Member Functions | |
| float | GetIntersectionDepth () const |
| DynamicObject * | GetDynamicObject () const |
| CollisionObject * | GetCollisionObject () const |
| int | GetAttribute () const |
| const Vec3 & | GetPosition () const |
| const Vec3 & | GetNormal () const |