#include "TA/Physics/DynamicObject.h"
This structure is returned by the function TA::DynamicObject::GetLineCollision().
Public Member Functions | |
float | GetIntersectionDepth () const |
DynamicObject * | GetDynamicObject () const |
CollisionObject * | GetCollisionObject () const |
int | GetAttribute () const |
const Vec3 & | GetPosition () const |
const Vec3 & | GetNormal () const |