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| void TA::CollisionObjectCapsule::Initialise
(
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| const Vec3 &
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v3PointA,
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| const Vec3 &
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v3PointB,
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| float
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fRadius
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| ) |
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Call this function to initialise the cylinder. Here a capsule is taken to mean a cylinder with a hemisphere rounding off each end.
Capsule Diagram
- Parameters:
-
| v3PointA | |
The center point at one end of the cylinder section. |
| v3PointB | |
The center point at the other end the cylinder section. |
| fRadius | |
The radius of the cylinder section. The same radius is also used for the hemisphere caps. |
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