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Call this function to initialise an empty collision object. Objects of type TA::CollisionObjectSimple can be added with the function TA::CollisionObjectCombo::AddCollisionObject. - See also:
- TA::CollisionObjectCombo::Initialise(const Char* szFileName), TA::CollisionObjectCombo::InitialiseAsABox(float fSizeX, float fSizeY, float fSizeZ), TA::CollisionObjectCombo::InitialiseAsABox(const AABB& aabb), TA::CollisionObjectCombo::InitialiseAsAnOrientedBox, TA::CollisionObjectCombo::InitialiseAsACapsule, TA::CollisionObjectCombo::InitialiseAsASphere and TA::CollisionObjectCombo::InitialiseFromPointList.
- Examples:
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CollisionObjectComboExample.cpp.
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