True Axis Physics SDK 1.2.0.1 Beta Documentation
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CollisionObject * TA::Collision::GetCollisionObjectA (  ) [inline]
 

Call this function to find the TA::CollisionObject involved in the collision. This collision object will be contained in the same TA::Collision returned by the function call TA::Collision::GetObjectA(). Null is returned for collisions created by a PhysicsJoint.

Note:
It is unsafe to modify a CollisionObject during the preprocessing of collisions. This is why the returned CollisionObject is const.
Returns:
The CollisionObject.



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