True Axis Physics SDK 1.2.0.1 Beta Documentation
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float TA::DynamicObject::GetInverseMass (  ) const [inline]
 

Get 1.0 divided by the mass of the dynamic object. The same value as 1.0f / TA::DynamicObject.GetMass() , except that the dynamic object stores the inverse mass so the divide can be avoided.

See also:
TA::DynamicObject::GetMass and TA::DynamicObject::SetMass
Returns:
1.0 divided by the mass of the dynamic object.



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