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Get 1.0 divided by the mass of the dynamic object. The same value as 1.0f / TA::DynamicObject.GetMass() , except that the dynamic object stores the inverse mass so the divide can be avoided. - See also:
- TA::DynamicObject::GetMass and TA::DynamicObject::SetMass
- Returns:
- 1.0 divided by the mass of the dynamic object.
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