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Call this function to change the mass of the object. A valid range for mass is between 1.0e-9 kg and 1.0e9 kg. - Note:
- During a collision involving objects of varied mass, if the ratio of colliding masses is greater then 1:50, then the masses may be automatically adjusted during solving the physics response and reset afterwards.
- See also:
- TA::DynamicObject::GetMass and TA::DynamicObject::GetInverseMass
- Parameters:
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fMass | |
Mass in kilograms (kg). |
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