If the CollisionObjectCombo used by this DynamicObject is changed externally, then the DynamicObject will be out of date.
The user must call this function to update a DynamicObject after modifying its CollisionObjectCombo directly.
Failure to due so may cause unpredictable behaviour.
See TA::DynamicObject::ReinitFlags for details. - Parameters:
-
| nFlags |
| | Defaults to:
See TA::DynamicObject::ReinitFlags for details. Even if the user does not whish to update mass or the inertia tensor, they should still call this function after directly modifying a DynamicObjects collision. |
|