|
Call this function to add a dynamic object to the physics simulation. If the object is already added, this function will have no effect. See TA::PhysicsObject and TA::DynamicObject for more details.
- Note:
- This function calls
AddRef() on the parameter pDynamicObject . Release() will be called by TA::Physics::RemoveDynamicObject or when TA::Physics is destroyed. See reference counting for more information.
- Parameters:
-
pDynamicObject | |
A pointer to the dynamic object to add to the simulation. Must be non-zero. |
bInitiallyMoving | |
Specifies the initial state that will be given to the object, moving or at rest. |
- Examples:
-
BallAndSocketJointExample.cpp, CollisionObjectComboExample.cpp, HingeJointExample.cpp, SimplePhysicsSimulationExample.cpp, and SliderJointExample.cpp.
|