#include "TA/Physics/PhysicsObject.h"
Inheritance diagram for TA::PhysicsObject:

TA::StaticObject and TA::DynamicObject are both inherited from this class. TA::Physics provides the functions TA::Physics::AddDynamicObject and TA::Physics::AddStaticObject for adding these objects to the simulation. The function TA::PhysicsObject::AddedToPhysics can be used to determine the objects current state.
AddRef() and Release() can be called to increment and decrement the reference count. If the reference count is zero after a call to Release() the object will be automatically deleted. Reference counted objects should only be created using new.
| Public Member Functions | |
| bool | AddedToPhysics () const | 
| Protected Member Functions | |
| void | Initialise () | 
| void | Finalise () |