Call this function to find the TA::CollisionObject involved in the collision. This collision object will be contained in the same TA::DynamicObject returned by the function call TA::PreCollision::GetObjectA(). Null is returned for collisions created by a PhysicsJoint. - Note:
- It is unsafe to modify a CollisionObject during the preprocessing of collisions. This is why the returned CollisionObject is const.
- Returns:
- The CollisionObject.
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