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00014 #ifndef TA_COLLISIONOBJECTSIMPLE_H
00015 #define TA_COLLISIONOBJECTSIMPLE_H
00016
00017 #ifndef TA_COLLISIONOBJECT_H
00018 #include "CollisionObject.h"
00019 #endif // TA_COLLISIONOBJECT_H
00020
00021 TA_OBFUSCATION_SKIP_PASS_2
00022
00023 namespace TA
00024 {
00025
00026 class Collision;
00027 struct Mat33;
00028
00029 class TAPHYSICS_CLASS CollisionObjectSimple : public CollisionObject
00030 {
00031 public:
00032 TA_OBFUSCATION_RESERVED_ON
00033 virtual AABB CalculateBoundingBox() const = 0;
00034
00035 virtual const AABB& GetAABB() const { return NoGetAABB(); }
00036
00037 virtual void CalculateMass(float fDensity, float& fMass, Vec3& v3CenterOfMass, Mat33& m33Inertia) const = 0;
00038
00039 protected:
00040 CollisionObjectSimple(int nType) : CollisionObject(nType) {}
00041 TA_OBFUSCATION_RESERVED_OFF
00042 };
00043
00044 }
00045
00046 #endif // TA_COLLISIONOBJECTSIMPLE_H
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