True Axis Physics SDK 1.2.0.1 Beta Documentation
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void TA::CollisionObjectCombo::InitialiseAsACylinder (
const Vec3 &   v3Start,
const Vec3 &   v3End,
float   fRadius
 

Call this function to initialise the collision object in the shape of a cylinder.

See also:
TA::CollisionObjectCombo::Initialise(), TA::CollisionObjectCombo::Initialise(const Char* szFileName), TA::CollisionObjectCombo::InitialiseAsABox(float fSizeX, float fSizeY, float fSizeZ), TA::CollisionObjectCombo::InitialiseAsABox(const AABB& aabb), TA::CollisionObjectCombo::InitialiseAsAnOrientedBox, TA::CollisionObjectCombo::InitialiseAsACapsule, TA::CollisionObjectCombo::InitialiseAsASphere and TA::CollisionObjectCombo::InitialiseFromPointList.
Parameters:
v3Start
The center point at one end of the cylinder.
v3End
The center point at the other end the cylinder.
fRadius
The radius of the cylinder.



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