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This function is called from TA::Physics during TA::Physics::Render. It uses the interface provided by TA::PhysicsRender to render the collision object. This function may not have an effect for all collision object types.
Reimplemented in TA::CollisionObjectCapsule, TA::CollisionObjectCombo, TA::CollisionObjectConvex, TA::CollisionObjectCylinder, TA::CollisionObjectLineList, and TA::CollisionObjectSphere. |