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Call this function to get the linear velocity of the dynamic object. The velocity is in world space. - See also:
- TA::DynamicObject::SetLinearVelocity, TA::DynamicObject::GetAngularVelocity, TA::DynamicObject::SetAngularVelocity and TA::DynamicObject::GetVelocityAtWorldPosition.
- Returns:
- The linear velocity of the dynamic object. (m/s).
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