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Call this function to set the angular velocity of the dynamic object. The velocity is in world space. - Note:
- Extremely high velocities will be clamped.
If the object is at rest, calling this function will have no effect. Use the function Ta::Physics::SetDynamicObjectIsMoving to make sure the object is not at rest.
- See also:
- TA::DynamicObject::GetLinearVelocity, TA::DynamicObject::SetLinearVelocity, TA::DynamicObject::GetAngularVelocity and TA::DynamicObject::GetVelocityAtWorldPosition.
- Parameters:
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