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Call this function to apply an impulse to the dynamic object. - See also:
- TA::DynamicObject::ApplyLinearImpulse and TA::DynamicObject::ApplyAngularImpulse.
- Note:
- If the object is at rest, calling this function will have no effect. Use the function Ta::Physics::SetDynamicObjectIsMoving to make sure the object is not at rest.
- Parameters:
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| v3WorldImpulse |
| | The direction and magnitude of the impulse. (kg.m/s). |
| v3WorldPosition |
| | The position, in world space, where to apply the impulse. |
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