|
Call this function to apply an impulse to the angular velocity of the dynamic object. - Note:
- If the object is at rest, calling this function will have no effect. Use the function Ta::Physics::SetDynamicObjectIsMoving to make sure the object is not at rest.
- See also:
- TA::DynamicObject::ApplyImpulse and TA::DynamicObject::ApplyLinearImpulse.
- Parameters:
-
| v3WorldAngularImpulse |
| | The impulse to apply to the angular velocity. (kg.rad/s) |
|