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Call this function to apply an impulse to the linear velocity of the dynamic object. - Note:
- If the object is at rest, calling this function will have no effect. Use the function Ta::Physics::SetDynamicObjectIsMoving to make sure the object is not at rest.
- See also:
- TA::DynamicObject::ApplyImpulse and TA::DynamicObject::ApplyAngularImpulse.
- Parameters:
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| v3WorldLinearImpulse |
| | The impulse to apply to the linear velocity. (kg.m/s) |
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