| PhysicsJoint & TA::DynamicObject::AddJointTypeSquareSocket
(
|
| DynamicObject *
|
pOtherObject,
|
|
| const Vec3 &
|
v3LocalPos,
|
|
| const Vec3 &
|
v3LocalPosOnOtherObject,
|
|
| const Mat33 &
|
m33DefaultRotationOfOtherObject,
|
|
| float
|
fMinX,
|
|
| float
|
fMaxX,
|
|
| float
|
fMinY,
|
|
| float
|
fMaxY,
|
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| float
|
fMinZ,
|
|
| float
|
fMaxZ
|
| ) |
|
|