PhysicsJoint & TA::DynamicObject::AddJointTypeSquareSocket
(
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DynamicObject *
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pOtherObject,
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const Vec3 &
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v3LocalPos,
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const Vec3 &
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v3LocalPosOnOtherObject,
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const Mat33 &
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m33DefaultRotationOfOtherObject,
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float
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fMinX,
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float
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fMaxX,
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float
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fMinY,
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float
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fMaxY,
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float
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fMinZ,
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float
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fMaxZ
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) |
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