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Call this function to initialise the joint as an Euler Angle Constraint. This type of joint, joins two objects at one location, and constrains their relative rotation using minimum and maximum euler angles. This provides a flexible method for creating different types of joints however, gimbal lock can sometimes be a problem. - Note:
- To create a joint, use TA::DynamicObject::AddJoint.
- See Also
- TA::PhysicsJoint::InitialiseEulerConstraintEx.
- Parameters:
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| v3Position |
| | The location, in world space, where the 2 objects are joined. |
| m33JointOrientation |
| | The initial orientation of the joint, specified in world space. The euler angle constraints work in the space specified by this orientation. |
| minAngles |
| | The minimum euler angle constraints. To ignore a constraint use the floating point value TA::JOINT_LIMIT_DISABLED. |
| maxAngles |
| | The maximum euler angle constraints. To ignore a constraint use the floating point value TA::JOINT_LIMIT_DISABLED. |
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