True Axis Physics SDK 1.2.0.1 Beta Documentation
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void TA::PhysicsJoint::InitialiseLimitedBallAndSocketEx (
const Vec3 &   v3LocalPosOnA,
const Vec3 &   v3LocalPosOnB,
const Mat33 &   m33JointOrientation,
const Mat33 &   m33DefaultRotationA,
const Mat33 &   m33DefaultRotationB,
float   fMaxAngleY,
float   fMaxAngleXZ
 

This is an extended version of the function TA::PhysicsJoint::InitialiseLimitedBallAndSocket.

Call this function to initialise the joint as a Limited Ball And Socket constraint. This extends LimitedBallAndSocket by adding a twist constraint.

Note:
To create a joint, use TA::DynamicObject::AddJoint.
Parameters:
v3LocalPosOnA
The position on Object A where the joint is attached, specified in local space to Object A.
v3LocalPosOnB
The position on Object B where the joint is attached, specified in local space to Object B.
m33JointOrientation
The initial orientation of the joint, specified in world space. The angle constraints work in the space specified by this orientation.
m33DefaultRotationA
Used as the orientation of Object A when using m33JointOrientation to calculate the joints default orientation in relation to Object A.
m33DefaultRotationB
Used as the orientation of Object B when using m33JointOrientation to calculate the joints default orientation in relation to Object B.
fMaxAngleY
The maximum twisting allowed of the ball and socket joint. (radians). To ignore a constraint use the value TA::JOINT_LIMIT_DISABLED.
fMaxAngleXZ
The maximum pivot angle of the ball and socket joint. (radians). To ignore a constraint use the value TA::JOINT_LIMIT_DISABLED.



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