#include "TA/Physics/CollisionObjectCachedPolyData.h"
Public Member Functions | |
const Vec3 & | GetNormal () |
void | SetNormal (const Vec3 &v3Normal) |
int | GetAttribute () const |
void | SetAttribute (int nAttribute) |
int | GetNumVertices () const |
void | SetCollisionID (u32 nCollisionID) |
u32 | GetCollisionID () const |
Vertex & | GetVertex (int nIndex) |
const Vertex & | GetVertex (int nIndex) const |
void | GenerateEdgeNormals () |