Use this function after calling TA::CollisionObjectAABBMesh::Initialise to initialise the vertex data of the mesh. The number of polygons added must be equal to that specified in the call to TA::CollisionObjectAABBMesh::Initialise. The accumulation of vertex counts in each polygon must also be equal to that specified in the call to TA::CollisionObjectAABBMesh::Initialise. - Note:
- All polygons are single sided. Front facing polygons have counter clockwise winding.
- Parameters:
-
- Examples:
-
SimplePhysicsSimulationExample.cpp.
|