#include "TA/Physics/CollisionObjectConvex.h"
Inheritance diagram for TA::CollisionObjectConvex:

Call the static function TA::CollisionObjectConvex::CreateNew to create a new instance of this class.
TA::CollisionObjectConvex is used to represent convex polygon shapes for dynamic objects. The only way to create non-convex objects is to combine multiple convex objects. For speed reasons, this should be avoided unless necessary. Convex objects should also be kept as simple as possible.
A Convex Object Diagram
AddRef() and Release() can be called to increment and decrement the reference count. If the reference count is zero after a call to Release() the object will be automatically deleted. Reference counted objects should only be created using new.CarTemplateExample.cpp, and CollisionObjectComboExample.cpp.
Public Member Functions | |
| void | Initialise () |
| void | InitialiseAsABox (float fSizeX, float fSizeY, float fSizeZ) |
| void | InitialiseAsABox (const AABB &aabb) |
| void | InitialiseAsAnOrientedBox (const AABB &aabb, const MFrame &mFrame) |
| bool | InitialiseFromPointList (const Vec3 *pv3PointList, int nNumPoints) |
| void | InitialiseFromPlaneList (const Vec3 *pv3PlaneNormalList, const Vec3 *pv3PlanePointList, int nNumPlanes) |
| void | InitialiseFromConvexHull (ConvexHull &convexHull) |
| void | Finalise () |
| bool | Serialisable () const |
| AABB | CalculateBoundingBox () const |
| void | CalculateMass (float fDensity, float &fMass, Vec3 &v3CenterOfMass, Mat33 &m33Inertia) const |
| void | Transform (const MFrame &frame) |
| void | Render (const MFrame &mFrame) |
| virtual bool | TestLineForCollision (const Vec3 &v3Start, const Vec3 &v3Normal, float fLength, Collision &collision) const |
Internal | |
| void | Serialise (Serialiser &serialiser, const Version &version) |
Static Public Member Functions | |
| static CollisionObjectConvex *TAC_CALL | CreateNew () |