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Call this function to get the inertia tensor of the object. The world space inertia tensor is automatically updated through a call to TA::DynamicObject::UpdateWorldSpaceInertialTensor every time the object is moved. - See also:
- See also:
- TA::DynamicObject::GetInverseInertia, TA::DynamicObject::GetWorldSpaceInertia, TA::DynamicObject::GetWorldSpaceInverseInertia, TA::DynamicObject::SetInertiaFromBox(const AABB& aabb) and TA::DynamicObject::SetInertiaFromBox(float fX, float fY, float fZ).
- Returns:
- The inertia tensor of the object in world space. This value is pre-calculated.
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