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Call this function to get the inverse of the inertia tensor used by the object. This retrieves the pre-calculated value of TA::DynamicObject::GetWorldSpaceInertia().GetInverse(). - See also:
- See also:
- TA::DynamicObject::GetInverseInertia, TA::DynamicObject::GetWorldSpaceInertia, TA::DynamicObject::GetWorldSpaceInverseInertia, TA::DynamicObject::SetInertiaFromBox(const AABB& aabb) and TA::DynamicObject::SetInertiaFromBox(float fX, float fY, float fZ).
- Returns:
- The inverse of the inertia tensor used by the object in world space. This value is pre-calculated.
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