(REINIT_FLAG_UPDATE_MASS | REINIT_FLAG_UPDATE_INERTIA_TENSOR | REINIT_FLAG_UPDATE_CENTER_OFFSET)
Call this function to change the current collision object to a cylinder, or if already a cylinder, change the dimensions.
nFlags = TA::DynamicObject::REINIT_FLAG_UPDATE_MASS | TA::DynamicObject::REINIT_FLAG_UPDATE_INERTIA_TENSOR | TA::DynamicObject::REINIT_FLAG_UPDATE_CENTER_OFFSET;