(REINIT_FLAG_UPDATE_MASS | REINIT_FLAG_UPDATE_INERTIA_TENSOR | REINIT_FLAG_UPDATE_CENTER_OFFSET)
Call this function to change the current collision object to a capsule, or if already a capsule, change the dimensions. Here a capsule is taken to mean a cylinder with a hemisphere rounding off each end.
nFlags = TA::DynamicObject::REINIT_FLAG_UPDATE_MASS | TA::DynamicObject::REINIT_FLAG_UPDATE_INERTIA_TENSOR | TA::DynamicObject::REINIT_FLAG_UPDATE_CENTER_OFFSET;