(REINIT_FLAG_UPDATE_MASS | REINIT_FLAG_UPDATE_INERTIA_TENSOR | REINIT_FLAG_UPDATE_CENTER_OFFSET)
Call this function to change the current collision object to a box, or if already a box, change the dimensions and orientation.
nFlags = TA::DynamicObject::REINIT_FLAG_UPDATE_MASS | TA::DynamicObject::REINIT_FLAG_UPDATE_INERTIA_TENSOR | TA::DynamicObject::REINIT_FLAG_UPDATE_CENTER_OFFSET;